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Gamebooks for Environmental Education: Designing for Content and Pedagogy

2023

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Abstract & Overview

The goal of this project is to design gamebook-based lessons, which include an interactive gamebook (a non-linear, branching narrative) and supporting dialogic lessons, to increase children's (7to 11-years-old) engagement in pro-environmental behaviours.A design-based research approach was used to optimize the design, focusing on both the content of the gamebook and the supporting pedagogical methods.This paper details the early design processes, not typically covered in DBR papers.

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Jonathan Grant Halls, Shaaron Elizabeth Ainsworth (2023). Gamebooks for Environmental Education: Designing for Content and Pedagogy. Proceedings.. https://doi.org/10.22318/icls2023.466323

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Halls, J. G., & Ainsworth, S. E. (2023). Gamebooks for Environmental Education: Designing for Content and Pedagogy. Proceedings. https://doi.org/10.22318/icls2023.466323
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