We use a few cookies

Essential cookies keep the library working. With your permission, we'd also like to use analytics to see what's useful and improve the experience. Read our Privacy Policy or Cookie Policy.

Skip to main content
Home/e-Resources/Electrical Engineering/Creating AI for games with Unreal Engine 4
PeriodicalsElectrical Engineering

Creating AI for games with Unreal Engine 4

Checking your access to this record.

Abstract & Overview

Game AI in Unreal Engine 4 based on decision tree and called Behavior tree.The advantage of developing AI is the wide usage of this method in game industry for building an AI bots.It helps to build not a simple AI but a big model that helps us to build more interesting game.Nevertheless, this method of developing AI has a disadvantage which make hard to build a big system if you are only on a start to build AI with this method.In this paper I will show game engine called Unreal Engine 4 and how artificial intelligence can be developed.Also in this article will be shown a good start using this method for building great and large AI instantly.

Cite this record

Vasyl Kushnir, Bogdan Koman (2018). Creating AI for games with Unreal Engine 4. Electronics and Information Technologies, 9. https://doi.org/10.30970/eli.9.113

Copy in another style

Kushnir, V., & Koman, B. (2018). Creating AI for games with Unreal Engine 4. Electronics and Information Technologies, 9. https://doi.org/10.30970/eli.9.113
Author names are used as deposited, so check their order before you submit.

Metadata is harvested from open-access indexes and can be incomplete. Check a citation against the published version before relying on it — see our open access & attribution policy.