We use a few cookies

Essential cookies keep the library working. With your permission, we'd also like to use analytics to see what's useful and improve the experience. Read our Privacy Policy or Cookie Policy.

Skip to main content
Home/e-Resources/Computer Science & Information Technology/3D graphics define virtual humans on the web
PeriodicalsComputer Science & Information Technology

3D graphics define virtual humans on the web

Checking your access to this record.

Abstract & Overview

It is now possible to explore 3D worlds on the Wold Wide Web (using a classical navigator) as easily as it is to view 2D pages. No longer restricted to powerful machines, 3D graphics provide a new interface for communication. The definition of realistic virtual humans in these worlds produces a more intuitive interface for novices. CHRISTIAN BABSKI and DANIEL THALMANN propose a set of tools for defining virtual humans and bringing them to life using a standard 3D language for the Web. Copyright © 2000 John Wiley & Sons, Ltd.

Cite this record

Christian Babski, Daniel Thalmann (2000). 3D graphics define virtual humans on the web. Software Focus, 1(1), 6–14. https://doi.org/10.1002/1529-7950(200009)1:1%3C6::aid-swf2%3E3.0.co;2-v

Copy in another style

Babski, C., & Thalmann, D. (2000). 3D graphics define virtual humans on the web. Software Focus, 1(1), 6–14. https://doi.org/10.1002/1529-7950(200009)1:1<6::aid-swf2>3.0.co;2-v
Author names are used as deposited, so check their order before you submit.

Metadata is harvested from open-access indexes and can be incomplete. Check a citation against the published version before relying on it — see our open access & attribution policy.